----------------------------------Spell Variables--------------------------------------
SPELL.m_iSpellID = 5032 -- Whatever value you want as long as it doesn't override any other spells' IDs.
SPELL.m_iRange = 240
SPELL.m_sName = "Soupah Leep"
SPELL.m_sToolTip = [[Leep up on da er.]]
SPELL.m_sIcon = "devin/blackbetty/spells/warrior/supaleep.png"
SPELL.m_iCoolDown = 0.1
SPELL.m_iManaCost = 0
SPELL.m_bRequiresTarget = false
SPELL.m_iSpellType = SPELLTYPE_HYBRID

---------------------------------------------------------------------------------------

local range = 100
local weapondamage = 20

function SPELL:Cast( pl, target )
	print("Casted "..self.m_sName.."!")
	pl:DoAnimationEvent(ACT_OVERLAY_SHIELD_UP)
	timer.Create( "leaptimer", 0.61, 1, function() pl.Impact = true pl:SetNWBool("Casting", false)
			pl:SetNWBool("Casted", false) end)
	pl:EmitSound("devin/blackbetty/weapons/CharacterRoarsOrcMale.wav", 100, math.random(10, 200))
	pl:SetVelocity(Vector(0,0,0.1)*12000)
	
end



